Deck | Creator | Record | Best Finish |
---|
Azorius Repurposing , Azorius Synthesizer , Bant Gearhulk , Dimir Repurposing , Izzet Repurpose , Izzet Synthesizer , Jeskai Repurpose , Mono Blue Synthesizer , Mono Blue Tokens , Mono White Artifacts Ramp
The Mightstone and Weakstone ranks #340 out of approximately 339 cards in raw efficiency (top 100%).
Colorless average: 54.3%
Performance compared to other Colorless cardsBased on our comprehensive multi-metric analysis, The Mightstone and Weakstone is an underperforming card in the current meta.
Recommended number of copies: 1
Performance Efficiency: N/A (Win rate × Top 8 rate ÷ Mana value)
Card Name | Type | Deck Count | Win Rate | 1st Places |
---|---|---|---|---|
Sorcerous Spyglass | Artifact | 8 | 80.0% | 6 |
The Filigree Sylex | Legendary Artifact | 8 | 79.2% | 5 |
Demonic Junker | Artifact — Vehicle | 6 | 76.2% | 4 |
Temporary Lockdown | Enchantment | 6 | 71.0% | 3 |
No More Lies | Instant | 7 | 69.0% | 3 |
Tithing Blade | Artifact // Artifact | 9 | 67.1% | 6 |
Chainsaw | Artifact — Equipment | 5 | 66.7% | 2 |
Detective's Satchel | Artifact | 5 | 66.7% | 2 |
Grim Bauble | Artifact | 9 | 63.5% | 6 |
Oildeep Gearhulk | Artifact Creature — Construct | 10 | 62.9% | 6 |
Cards that perform better with The Mightstone and Weakstone than they do on average. A positive synergy score indicates stronger performance together.
Card Name | Type | Mana | Decks | Win Rate Together | Win Rate Apart | Synergy Score |
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Archetype | Deck Count | % of Archetype | Win Rate |
---|---|---|---|
Azorius Synthesizer | 15 | 79.0% | 41.8% |
Izzet Repurpose | 8 | 42.1% | 53.0% |
Unknown Archetype | 7 | 2.2% | 54.2% |
Dimir Repurposing | 7 | 70.0% | 53.1% |
Unclassified | 2 | 1.0% | 29.2% |
Statistic | Description | Formula |
---|---|---|
Win Rate Impact | How much this card increases or decreases the win rate of decks that include it, compared to the average deck in the format. | (Win rate of decks with this card) - (Average win rate of all decks) |
Top Table Win Rate | A weighted win rate that gives more significance to performance in higher tournament placements. First place finishes count for 2x, with diminishing weight down to 8th place. | ∑(wins × placement_weight) / ∑((wins + losses) × placement_weight) |
Meta Trend | Shows if the card is performing better or worse in the most recent period compared to earlier periods. Positive values indicate improving performance. | (Win rate in recent half of time period) - (Win rate in earlier half of time period) |
Confidence Factor | A measure of statistical reliability based on sample size. The progress bar indicates how confident we are in the statistics (with larger sample sizes providing higher confidence). | log10(Number of decks + 1) |
Average Copies | The average number of copies of this card included in decks that use it. | ∑(Copies in each deck) / (Number of decks) |
Card Synergy Score | Measures how well this card performs with other cards compared to their individual performance. | (Win rate together) - (Average of individual win rates) |
Raw Efficiency | Win rate points per mana invested. Higher values indicate better returns on mana investment. | (Win rate) / (Mana value) |
Relative Efficiency | How efficient this card is compared to the average card of the same mana value. | ((Win rate) / (Format average win rate for same mana)) / (Mana value) |
Performance Efficiency | Combined metric that accounts for win rate, tournament success, and mana investment. | (Win rate × Top 8 placement rate) / (Mana value) |
Game Impact Factor | A measure of how much this card affects game outcomes, based on win rate adjusted by its deviation from the format average. | Win rate × (1 + (Win rate - Format average) / 100) |
Color Differential | How this card's win rate compares to the average win rate of other cards of the same color. | Win rate - Average win rate for same color |
All statistics are calculated using tournament data from the selected time period. Sample sizes below 10 decks may not provide statistically significant results.